![]() ![]() This game is perfect for the type of person who likes to roll "alts" in a MMO style game because you enjoy exploring the gameplay of different classes. The way you attain forms and develop your forms is a lot of fun and gives you great reward feedback. The gameplay is tight, the monster variety is good enough. The ones that require a lot more (do X 400 times) are skills that are often spammed and the quest will resolve itself before you notice. Most quests to continue to develop your forms require you to do an action 10 or 20 times. ![]() And the "grinds" are all incredibly reasonable. Add another feature from a different form. What is grindy about having nearly 20 "forms" to play through? Bored with one play style, change it up. Nobody Saves the World is a ton of fun! I see other reviews complaining about gameplay loops being a "grind" and that absolutely baffles me. I only had to re-do a couple of dungeons later on in the game to complete objectives with Forms I hadn’t used as much, which is a testament to the amount of content available to you in the game.Nobody Saves the World is a ton of fun! I see other reviews complaining about gameplay loops being a "grind" and that absolutely baffles me. Surprisingly, there was very limited backtracking with the objective-based levelling. Instead of buddying up close to the one Form that suits your play style, you have to kill baddies in each form to level and progress the game. Objective-based levelling is an interesting concept because instead of levelling in the traditional sense, which usually involves killing enemies to gain experience, Nobody Saves the World forces you to experiment with different Forms through its form-locked objectives. ![]() To progress, you clear dungeons and to unlock dungeons you need wands, which is a currency you attain through completing objectives for each of your 15 Forms and completing quests for other characters in the region. Nobody Saves the World splits each region into recommended levels you’re expected to reach before exploring. The game, however, is no sandbox, and there is an order to the chaos which comes in the form of a levelling system. The extremity in which Nobody Saves the World pushes the individuality of each region generates an unmatched curiosity to explore the very large open world. Bounties are aplenty in these parts of the World and an unstable Power Plant is spreading toxins through the town, which you are tasked with shutting down. In the West you’ll find Rustrock Barren, a canyon filled desert wasteland housing shady characters wanting to relieve you of your purse and the equally untrusting Thieves Guild. There’s a suspicious Dungeon made from sweets and gingerbread that the owner, a witch, insists isn’t to entice children, but you can never be too sure. There are disguised aliens trying to find their way home and a witch with a thirst for broomstick racing. On the East is Damptonia, a cruddy swampland housing the League of Wizards and decaying fields of pumpkins. If you haven’t played a Drinkbox Studio game before, their style usually revolves around caricatures, and Nobody Saves the World is no different.Įach region embodies a theme that is stretched to the extreme not only through its environment but through characters, quests, and tone. Its comedic backbone is built on Nobody acting as a nondescript spectator for the World and its whacky inhabitants. Nobody Saves the World is absurd, eccentric, and most of all funny. ![]()
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