![]() ![]() Its world is full of whimsy, and that tone pervades through each stylistic choice. Fire Emblem: Three Houses may deal with deep themes, but its characters are generally light-hearted. Project Triangle Strategy feels like a Fire Emblem game that takes itself seriously. Final Fantasy Tactics seems to be the game everyone is comparing it to, but Fire Emblem is my closest touchpoint. The Scales of Conviction make Project Triangle Strategy stand out from other tactics RPGs, but its tone, gameplay, and visuals hooked me as well. ![]() Deciding to hand the crown prince, who happens to be one of the strongest party members, to the enemy is the type of decision that has the power to completely rewrite the game’s events beyond just one chapter. Reactions from across the continent were dramatically different depending on the path I chose, revealing political intrigue that I didn’t sense after playing the Fight route alone. Instead of fending off the Aesfrost army, I was sent by a now captive Roland to put down the only noble house that refused to bend the knee to the archduke. ![]() Just for fun, I reran the vote after swaying the party to turn the prince over. Games marketed around player choice miss the mark all too often by making those choices insignificant to the story overall, but the scenario involving Prince Roland gives me hope that Project Triangle Strategy won’t. I reran the simulation to see what happens in the case of a tie The player breaks it. Team Fight won 7-1, with the cynical spy Anna being the only Team Turn Over holdout. A very confused Hughette was enraged by my duplicity, shouting “What is the meaning of this?!” when it was her turn to weigh in. I cast the first vote, and Roland was relieved to learn I voted to protect him. Every single voter was listed as undecided. When Serenoa brought out the Scales of Conviction to tally the votes, I had no idea what the result would be. She wasn’t entirely sold, but it was enough to shake her confidence and leave her undecided. At the same time, I told Hughette that we stood no chance at victory and that a lord’s duty is to his subjects above all else. Armed with that information, I was able to win Benedict over to Team Fight. It would burn the homes but give the army a chance in the battle ahead. By visiting people in town, I uncovered a secret stash of oil that could turn the stream running through its center into a wall of flames. Project Triangle Strategy gives players time to talk to everyone and uncover valuable information that can be used to form a compelling argument. As Serenoa, I had one goal: Troll the army by persuading people on both sides that the other was right. Conversely, the pragmatic steward Benedict believes Lord Serenoa’s duty is to his people, and he counsels against waging war. Aesfrost’s archduke beheaded her liege, and she can’t conceive of a world where she allows the prince to meet the same fate. Hughette, a member of the Glenbrook Kingsguard, firmly plans to cast her vote to fight. The party is initially divided but leans toward saving the town by turning over the prince by a four-to-two count, with one voter undecided. All eight members of his army have equal say in the path they will ultimately follow: One person, one vote. The catch? Serenoa is a medieval lord who firmly believes in democracy. In the demo released after Wednesday’s Nintendo Direct, Lord Serenoa, the game’s protagonist, is forced to choose between handing Prince Roland to the evil Archduke of Aesfrost or fighting a battle that would almost certainly end in defeat. Project Triangle Strategy stands out from other tactical RPGs through a persuasion system that determines the course of the story. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |