![]() ![]() The experience is given according to your chosen skill level times 10.įor example: A level 75 skill is chosen, 75 X 10 = 750 experience gained. Once this is eaten, it will bring up the experience reward menu. Use this on the cauldron to receive some Goulash. Stir the potion with the Broom and speak to Maggie to receive your reward. She will ask you to stir the potion with it. Return to Maggie and tell her that you have had all three witches enchant the Broom. Take the Newt to Hetty and she will give you a vial of Broom ointment. Note: The order in which the crates are placed is random. When the crates have been labeled correctly, you will be able to take Newt out of the newt crate. The crates' actual identities will be opposite of what is originally posted, so simply replace the old label with a different one. Whatever you pull out is the label for that crate. Search the crate labeled with the picture of both toads and newts. It is up to you to find out what each crate contains and to label them correctly. He will inform you that the crates are all labeled incorrectly, and he will give you three new labels. Go down into the basement of Hetty's house trough the trapdoor outside and talk to Gus. The good news is that she has just received a new delivery. She is willing to enchant the Broomstick, but she needs a Newt for her to do that. Take it to Betty and in exchange she will enchant the Broomstick. Once puzzle has been solved, open the chest by the ladder to receive Betty's wand. Finally, take the Blackbird back to Blackbird Pen.Move the Rat from the Blackbird Pen into the Rat Pen.Move the Reptile from the Rat Pen into the reptile Pen.Move the Spider from the Reptile Pen into the Spider Pen.Move the Rat from the Spider Pen into the Blackbird Pen.Take the Blackbird and put it in the Holding Pen.Transfer the animals to their correct pens using these steps: Use the magic slate she gives you to keep track of where you have put each animal. Therefore, you must use a spare cell to move all the animals to until they are happy. As the animals are shy, you are not allowed to move one animal next to another one. These animals are all in the wrong pen and must be moved until they are happy with their location. She will tell you that the chest containing the wand has a special lock on it, which can only be opened by solving the puzzle about animals in the cellar. Then, talk to Lottie in the basement of Betty's Magic Store. Note: The easiest way to get there is to use the home teleport to the Port Sarim lodestone. ![]() She will only enchanted your broom if you help her in retrieving her wand. Head over to the Magic Store in Port Sarim and talk to Betty about Swept Away. Once your broom has been infused by the magic, talk to Aggie again to return to Draynor Village. Sweep away the lines which are not in image below. You must use Maggie's broom to sweep away four lines from the pattern in the sand to end up with four small triangles. Take the Broomstick to Aggie in Draynor Village, and talk with her about Swept Away. Note: The easiest way to get to Maggie is to use the home teleport to the Draynor lodestone, or Draynor Village teleport on the Amulet of Glory, and then run directly West to the quest start. The order in which you visit the witches is up to your choice. After the discussion, she will give you a Broomstick. Maggie needs to stir her potion with a broom that has been specially enchanted by three witches: Aggie, Betty, and Hetty. Talk to Maggie the witch about Swept Away at her encampment, North West of Draynor Village. ![]()
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